This Unity-based tool was built to streamline procedural level design. It combines multiple generation algorithms into a flexible hybrid system that empowers designers to quickly prototype or produce full-featured levels with consistency and variety.
With designer-defined layout rules and live iteration support, the tool gives control back to the creator while maintaining the benefits of randomness. Whether crafting dungeons, arenas, or exploration zones, this system balances unpredictability with structure.
Role: Systems Programmer / Tool Designer
Tech Stack: Unity / C# / Editor Tooling / WFC / Cellular Automata / Scholarly Research