I'm a gameplay programmer passionate about procedural generation, game feel, and player-driven experiences. With a background in IT, software engineering and game development, I specialize in Unity, C#, and rapid prototyping. I'm currently looking for opportunities where I can contribute to creative, technical projects.
Role: Project Manager / Programmer
Tech Stack: Unity / C# / Git / ShaderLab
A fast-paced roguelike with combo mechanics and steampunk flair. With procedural level-generation and item population, each playthrough provides a new experience.
Role: Developer / System Designer
Tech Stack: Unity / C# / Git / Editor Scripting
A flexible Unity-based tool that procedurally generates game levels using a custom hybrid algorithm inspired by Cellular Automaton and Wave Function Collapse. Built to support rapid prototyping with customizable parameters and room prefabs.
A lighthearted simulation game where you manage a chaotic game dev team, wrangling distracted developers to finish a project before the deadline. Made in 5 days.
View on Itch.ioWorking on a rundown space base, you must work fast to do your job of sending data AND keep the base from falling apart, all while a raging sun launches solar flares right outside your window causing you to have to "re-enter" your login details.
View on Itch.ioProof of Concept for an idle game. Served as a game jam submission. Made in 2 days.
View on Itch.ioPlay as a robot doctor racing against the clock to repair malfunctioning patients. Match components to their exact specs or face the consequences of failure. Game Jam submission Made in 2 days.
View on Itch.io